AI Insights · Timothy · January 2023
Top 5 Puzzle and Riddle Games Performance in Italy Q4 2022
Discover the performance trends of the top 5 puzzle and riddle games on a unified platform in Italy during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 puzzle and riddle games on a unified platform in Italy exhibited varied performance trends. Here’s a closer look at each app's weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
Brain Test: Tricky Puzzles from UNICO STUDIO saw a consistent increase in weekly downloads, peaking at approximately 30.5K in the final week of December. Its weekly revenue also showed an upward trend, reaching around $252 in the last week of the quarter. Weekly active users rose steadily from 86K to 118.4K by the end of December.
Brain Out -Tricky riddle games by EYEWIND LIMITED experienced significant growth in weekly downloads, culminating at nearly 31.9K in the last week of December. The game’s weekly revenue also increased, peaking at about $171 in the same period. Weekly active users fluctuated but ended strong at approximately 134.3K.
Brain Test 2: Tricky Stories, another title from UNICO STUDIO, saw a gradual rise in weekly downloads, reaching around 7.1K in the final week of the quarter. The game’s weekly revenue showed a steady pattern, peaking at about $127 in the last week of December. Weekly active users increased from 22K to over 30.5K by the end of the quarter.
Flashback: Tricky Fun Riddles by Radiant Cat Studio exhibited a substantial increase in weekly downloads early in the quarter, hitting a peak of approximately 36.5K in late October. However, downloads tapered off towards the end of the year. The game’s weekly revenue peaked at about $134 in late October, while weekly active users saw a high of approximately 63.2K, eventually settling around 35K by the end of December.
Finally, Braindom: Brain Games Test Out from Matchingham Games showed a notable rise in weekly downloads, peaking at around 6.4K in the last week of December. The game’s weekly revenue remained relatively stable, with a peak of approximately $95 in early December. Weekly active users increased from 6.1K to nearly 10K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.